Tuesday, 25 June 2013

New Missions

Yes, even more new missions!

Every game these days should have a 'zombie' theme, and Stellar Forces is now exception, except that I've called them cadavers to try and be different.


The mission is called Reanimator: a team of Research Monitors have discovered illegal experiments being carried out.  They need to survive long enough to be rescued so they can report their findings, but the zombies have other idea.

It uses the Moonbase Assault map, and in this mission the zombies come back to life a few turns after being killed.  It's a very tense game.

The next mission is along the same theme, except this time it's clones!



The mission is called Clone Wars (ahem).  The attackers must destroy the computers in the illegal cloning facility.  However, the clone machines have been put on overdrive and are creating a new clone every turn.  The attackers must be quick before they are overrun with hordes of identical enemies.

Wednesday, 19 June 2013

New Graphics

It's been a while since I posted anything (again).  I've been working on adding lots of new scenery to Stellar Forces, as I think it makes a big difference to how the game is perceived.



I'm slowly adding more and more items, so I can add different ones to each map and so each map doesn't look exactly the same.