Thursday, 28 April 2011

Stellar Forces: New Client Upgrade

A new version of the client (1.73) has been released, which contains a few new features that people have been asking for ever since Stellar Forces with first conceived.


  • You now don't have to restart the client between taking turn.
  • There are now enemies with a rudimentary AI in the practise mission. At the moment they just look around and shoot any of the player's units that they see, but it's a start.
  • The Strategic Scanner is now available inside the client, as shown in the screenshot above.
  • Lots of other minor tweaks as well, natch.

Thursday, 21 April 2011

Stellar Forces: New Features

There's a few new features in Stellar Forces:-


New points for Victory

In order to address the slight unfairness that a new player will only get the same amount of points regardless of whether they play another new player or a very experienced player, the points for a victory are now no longer always a straight 3. Instead, a player's points for a victory are calculated as 3 + "the difference between their league points and their opponents divided by 10".

For example, a player with 5 league points playing against a player with 35 league points will get 3 + (30/10) = 6 points if they win. The more experience player will always get the straight 3 points for victory.

Now there is more incentive to play against more experienced players. The amount of points available for victory is shown in the game requests, and also on the strategic scanner page.


New Opponent Points Range feature

When creating a new game request, you can now choose an "Opponent Points Range". This is a list of ranges of points (based on your own league points) which can be selected which will restrict which players can see your game request.

For example, if you have 21 points (like I do at the moment), and you choose the range 11-31, then only players with league points within that range will be able to see and accept your game request.

This feature is designed to enable players to play opponents of similar skill if they want to, although don't forget that the rewards are much higher now for winning against an opponent with more league points.


New Missions

There are now two new mission: "Denunciation 2v2" and "A Tale of Two Bases 2v2". As the name suggests, these are unique in that two players play together against two other players.

Monday, 11 April 2011

New Unit Type: Blobs

Stellar Forces has a new type of unit: Blobs.



They are pretty different from the other units, and not just in looks. They have the ability to merge together to make more powerful blobs (as in the picture), and obviously split up too. Soon they'll probably be able to absorbe enemy units in some kind of "The Blob" [film] kind of way, which is just co-incidence, honest. It should make for some interesting tactics - grenades are pretty effective against them (especially when there's lots of smaller blob-ettes flooding the area).

Thursday, 7 April 2011

Two New Missions

Thanks to Boylflea and Pcasaca, Stellar Forces has two more missions:-

Oddworld (by PCasaca)


The Big Push (by Boyflea)


See you on the battlefield...