Friday, 25 March 2011

Stellar Forces: 1,000 Games Played!

Stellar Forces has just hit a milestone in the last hour: there have now been over 1,000 games played!

And it's a bit of co-incidence that the 1,000th game is the first test of a brand-new unit! More details will be revealed when it has passed...

Thursday, 24 March 2011

Starting a Game Against New (New!) Players

There is a recently added feature in Stellar Forces for creating new games for friends that haven't registered yet.

When starting a new game, these are the options you are given:-


One of them is 'Optional Opponents'. Here you can either enter the name of another SF player (in which case they will be the only one allowed to join the new game) or someone's email address. If you do this, they will be automatically registered and sent an email with the breif instructions on how to join the game.

So now getting your friends to play Stellar Forces couldn't be easier.

Tuesday, 22 March 2011

Stellar Forces: Attracting New Players

As with all games ever written since the history of time, Stellar Forces is always trying to attract new players. There's a lot of competition out there, so every little thing counts.

I'm just going through the front page of the website which is the first thing a potential new player will see. It's critical it looks good and does everything right to convince them to play.

I've decided to remove the video clip. I may be wrong, but I have a feeling that if someone sees this, they may feel that it gives them enough information to potentially discount Stellar Forces and go onto something else. It's difficult to convey everything about the game in a simple video clip, and people do have a habit of judging games by their looks, whereas the main "selling point" of SF is the strategy and tactics and multiplayer-ness.

I've also restored the "brief description". I think it will help if players are told immediately what Stellar Forces is all about, rather than hope they drill down into the website to find out.

Hopefully, all of the above along with a few cosmetic changes will increase the take-up of the game.

Tuesday, 15 March 2011

Stellar Forces: Another Gameplay Vid

Here's quite a successful turn I took recently in a game of Stellar Forces: 2 enemy units were toast by the end of it.


Friday, 11 March 2011

Stellar Forces: 3D Mission Playback

It's now possible to playback missions using the same 3D Client as is used to play the game. Here's a playback of a recent 4-player Last Man Standing mission:-



It's possible to play back any mission since the data for the missions has been stored ever since Stellar Forces came into being.

Monday, 7 March 2011

Stellar Forces: New Logo?

I've just created this image in about 2 minutes, for no good reason really.


Really I should be blogging about the new client release (1.59), but you can read about that in the forums.

Tuesday, 1 March 2011

Better Maps

Deadlime has outdone himself with his new map for the Denunciation mission in Stellar Forces:-


It is exactly what I was envisioning when I created the new tiles and scenery squares. The game maps are starting to look a lot more like real live places and less like the rather simplistic environments that they were. Onwards and upwards!