Wednesday, 29 September 2010

Stellar Forces: New Forums

Although my game design and programming skills are second-to-none, I humbly admit that my design skillz aren't amazing. ;)

With this in mind, I've set up the new Stellar Forces Forums using phpBB, the ubiquitous forums software that also looks pretty good as well.

I just need to get people to start using the new forums and not the old ones! And also the good design makes the current Stellar Forces website look a bit dated.

Monday, 27 September 2010

A Whole New Idea for Missions

[Cross-posted from the Stellar Forces forums]

Years ago I was reading a copy of White Dwarf (back in the day when it covered RPG's) and it had a mission for the RPG "Paranoia". The mission was about all the players working together to accomplish some goal, but the catch was that one randomly-selected player was secretly working against the others and had to try and disrupt them and cause the mission to fail. (Actually, this being Paranoia, it turns out that *all* the players were told to work against each others!). [Update: I've actually found the supplement [pdf] on the all-knowing internet].

Unfortunately I never got to play this game, but ever since, I've been wanting to try something similar. And now that Stellar Forces exists I have the chance! There are probably lots of possibilities with this idea, but the first one I have come up with is something like 4-player Moonbase Assault: 3 players are the "defenders", and one randomly selected player is the attacker (but that side is not revealed to anyone else). The attacker must try and destroy the computers without being spotted shooting at them.

Another idea off the top of my head include Rescue from the Mines-style mission, but one side has to kill the hostages. Needless to say, no-one is told which side it is (apart from the player controlling them).

What do people think? Would it be any good?

Monday, 20 September 2010

Stellar Forces: Small Victories

Stellar Forces is now 5th in the Google search results when searching for "free squad strategy game", even above UFO:AI.

Friday, 17 September 2010

Stellar Forces Update

Just a few changes to report on since the last update:-

  • The wiki now has a proper URL:
  • New campaign league.
  • 4 new missions: "Hit and Run 1 - Breakout Map", "Hit and Run 2 - Escort 2 Map", "The Assassins - Outhouses" and "Gladiator".
  • New league of players who are playing the most concurrent games.
  • Games can be conceded and also "mutually conceded".
  • In campaign mode, units get a stats increase when going up a rank.

Tuesday, 7 September 2010

Stellar Forces: Now with 32 more bits!

Thanks to Deadlime's good work, Stellar Forces now works on 64-bit Windows. Not being able to afford a 64-bit system had prevented me from investigating this particular problem, but now it's sorted, there's no excuse not to join in the fun!