Thursday, 21 January 2010

Stellar Forces: New Mission and Game Clarification

The latest mission to be added to Stellar Forces is The Alien Hordes: a horde of aliens is heading towards the marine's barracks and must be killed; should they make it, then close-combat will ensure the aliens swiftly anihilate the marines.

Also, a clarification about the game: one 'complaint' about Stellar Forces by some potential players is that they are disappointed because it doesn't have an instant turn-around, i.e. take your turn, then your opponent takes their turn immediately afterwards. This is a fair point, but unfortunately not how I designed the game.

To clarify, this game was designed to be played in a relaxed way, like a PBEM. Once you have taken your turn, your opponent is notified by email that it is now their turn. However, they may not take it straight away. Typically, expect to take a turn and then wait a day to take your next turn (of which you will be notified by email). Of course, your opponent might take their turn immediately, but that is up to them, and you can play as many concurrent games as you can handle if you get bored in the meantime!

Tuesday, 19 January 2010

Stellar Forces Feature Update

Okay, let's get straight to the point: This is everything that's been added to Stellar Forces since the last blog post!:-

* New version of the client - v0.51
* New equipment: Medi-kits
* Customisable unit names
* Practise games
* Keyboard controls are now fully redefinable
* New mission: 'Escort'
* As well as the usual host of minor bugfixes and tweaks.

That's all folks!

Tuesday, 12 January 2010

Stellar Forces: Wiki

Stellar Forces now has a wiki. After a recommendation, I'm using Dokuwiki, and it's seems pretty good and very straight forward.

The wiki has only been around for about a day so it's obviously pretty sparse. However, I'll be moving over all the docs from the website. And of course, anyone with a Stellar Forces login is able to log in and add their own content.

Friday, 8 January 2010

Client Update - 0.47

I don't normally post a blog entry every time there's a client update to Stellar Forces, as I usually release a new client every few days! However, I thought I'd list all the major improvements that have been added over the last few versions:-

* Walls, computers and doors can now be destroyed by a grenade
* A grenades explosion radius is now used to calculate how far it can destroy walls and computers.
* The keyboard controls can now be redefined
* Improved explosions
* Fixed a few bugs (natch)

Note that these are just the updates purely to the client; the web server (and thus the games engine and framework) has it's own set of improvements recently, including new missions, new league tables etc.. I think I blogged about those a couple of days ago.

Monday, 4 January 2010

Stellar Forces Features Update

Here's the list of features that I managed to squeeze into Stellar Forces over Xmas:-

* Vote For Feature: Users can now vote for the next major feature that gets added to the game. In the lead at the moment is "Destroyable walls", which is just being tested and will be added in a couple of days.

* Messages between users are now stored so that they can be viewed on the website.

* Two new missions: Defend the base (which is still being tweaked, and was originally in favour of the defenders) and A Tale of Two Moonbases.

* View Mission History: Once a game has been finished, it is now possible to view the locations of all the units as they were at the end of each turn, which makes for very interesting viewing.

That's pretty much it, as well as the usual bugfixes. And we're always looking for more players!