Monday, 30 November 2009

League Table

There is now a League Table, so you can see how well you are doing compared to the other players!

Friday, 27 November 2009

New Version and New Forums!

A new version of the Stellar Forces client has been uploaded, and I can also announce that we have some new forums, linked into the Stellar Forces website (so users don't need to log into a seperate website to be able to chat).

I've added forums before to my website, and it's usually only a matter of time before they get spammed and so I have to add a captcha or something. However, until that happens, it's pretty open (to people who have a login to the website).

Wednesday, 25 November 2009

Looking for Playtesters

I'm looking for playtesters for the game Stellar Forces. It's completely free, and based on Laser Squad and X-Com (without the resource management sections). If you liked those kinds of games, then why not give it a go? Any and all constructive criticism is welcome, and if you have any good ideas for it, you can have them put in!

Monday, 23 November 2009

Seeing through doors

I vagually remember reading something on the internet about rounding errors causing problems with 3D games. I wish I'd concentrated on it more when I read because I think it could have been useful in solving a problem I had.

I discovered that it is possible for a unit to see an enemy through a closed door if they (and the enemy) were positioned just right (slightly off-centre in this case). After a lot of investigation and messing about, I found that it was indeed some kind of rounding problem: the width of the two halves of the sliding doors don't quite equal the full width of the doorway, meaning there is a gap (of probably 0.0000001 units or something ridiculous!). However, computers being computers, that's probably a big enough gap to allow a "ray" through.

Still, it's fixed now, and I'll be uploading a new version soon. The big question is "do I force everyone to upgrade since they'll effectively be able to cheat with their current client?".

Friday, 20 November 2009

New Stellar Forces Client

A new version of the Stellar Forces client has been uploaded: version 0.32 alpha. There are only a few minor visible changes in this version: the password input is now masked, the lights are a bit brighter, and the currently-selected unit is highlighted, among other tweaks.

The main change is in the background code - the client is now more accomodating if the server sends any extra data. This is so that if the format of the data send to the client is changed (which is expected and understood by newer versions of the client) then those still using the older versions won't have any problems (although the data will be ignored, which could be interesting).

Wednesday, 18 November 2009

[Send Reminder]


There's a new feature on the Stellar Forces web control panel - "Send Reminder". There are a few games being played that are waiting for opponents to take their turn, so I thought it might be a good idea to allow reminders to be sent, otherwise a game will grind to a halt.

Monday, 16 November 2009

Stellar Forces Update

So far the Stellar Forces website has been live for about 4 days, and things are a bit quieter than I had hoped, though a couple of games have just about started.

I originally didn't want too many people to join, since if any major problems were found, it would have meant them all re-starting their games or something. However, I forgot what a problem it is trying to entice players to play something new, so maybe I should have given it more publicity.

This is something I intend to correct very soon. This time I'm going to concentrate on mentioning it on sites that have a specific link (not in the href style) to Laser Squad/X-Com-style games, rather than just pure gaming sites.

Welcome to the Stellar Forces Blog

Welcome to the new Stellar Forces blog. Here I'll be talking about my new game Stellar Forces, which uses Laser Squad/X-Com game mechanics and a modern lobbying system to connect players who can play across the internet at their convenience.