Spot the difference between these two screenshots of the old and new versions of Stellar Forces for Android. This is the old one:
and this is the new one.
It's only a small change but IMHO makes quite a difference. I just need to recreate the unit sprites to be at a slight angle now. More work. Jeez!
Tuesday, 20 March 2012
Friday, 16 March 2012
Proximity Scanner Added
As well as loads of other additions since I last blogged, I've now added a new piece of equipment: Proximity Scanner
This should make The Stardrive mission much better for the side that needs to find it.
Another new features of note is "close-combat opportunity fire", which means that a unit will attack an enemy unit that walks in front of them (if they have enough APs of course).
This should make The Stardrive mission much better for the side that needs to find it.
Another new features of note is "close-combat opportunity fire", which means that a unit will attack an enemy unit that walks in front of them (if they have enough APs of course).
Thursday, 1 December 2011
Are you ready for the next level?
The 'campaign mode' in Stellar Forces is going through a major overhaul, and the first two changes have already been made:-
* The stat increases that a unit gets if they complete a mission are now allocated to different stats randomly. Prior to this, all stats were increased by one point. Now, units will slowly become more unique.
* Any unspent creds when equipping for a mission are saved and will be added to the creds available for the following mission. So if you think you are good enough to go to war on a budget, you can expect a windfall for the next mission. If you survive of course...
* The stat increases that a unit gets if they complete a mission are now allocated to different stats randomly. Prior to this, all stats were increased by one point. Now, units will slowly become more unique.
* Any unspent creds when equipping for a mission are saved and will be added to the creds available for the following mission. So if you think you are good enough to go to war on a budget, you can expect a windfall for the next mission. If you survive of course...
Thursday, 17 November 2011
Stellar Forces Android Proves a Success!
Thursday, 27 October 2011
Stellar Forces on Android!
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| What are we all in here for? They could be coming from anywhere! Spread out for god's sake! |
I know I said I wasn't going to blog any more, but I couldn't resist mentioning the new Android client for Stellar Forces. It's not been released yet, but it's just having a final bit of testing before it's released into the wild. The above screenshot shows a scene from Moonbase Assault which I'm playing against myself (and losing badly as usual).
Thursday, 23 June 2011
Probably the last post...
Regular readers, if they exist, will know that there has been a lack of updates recently. This is mainly because I've been concentrating on developing Android stuff (and thinking about an Android version of Stellar Forces, natch). The game is still being added to (including 5 new missions since my last blog post). However, the lack of blog updates doesn't seem to have caused a lack of new players; quite the opposite in fact! So I've decided my time is better spent maintaing the software for now.
Thursday, 28 April 2011
Stellar Forces: New Client Upgrade
A new version of the client (1.73) has been released, which contains a few new features that people have been asking for ever since Stellar Forces with first conceived.


- You now don't have to restart the client between taking turn.
- There are now enemies with a rudimentary AI in the practise mission. At the moment they just look around and shoot any of the player's units that they see, but it's a start.
- The Strategic Scanner is now available inside the client, as shown in the screenshot above.
- Lots of other minor tweaks as well, natch.
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