Sunday, 9 April 2017

Stellar Forces Full now Free

Yes, you read that right.  The full version of Stellar Forces for Android is now completely free.  As well as that, the new PC version is also free!  So now you have no excuse to give it a go and see why this game has managed to continue for over 7 years

In addition to the above, I've also set up a Stellar Forces page on Patreon.  If you play and enjoy Stellar Forces, I would be very grateful for contributions to help it continue and help cover the cost of hosting it.  And if enough people do join, I'll be able to spend more time adding new features  to the game.



Saturday, 8 April 2017

New PC version of Stellar Forces


Up until now, Stellar Forces has been an Android app.  Android has been the only way to play it (unless you run the Android in an emulator or something crazy like that).  However, I've been working on a new PC version of the game, and can now finally announce it. 

It's entirely free.  The download is available here: http://gamejolt.com/games/stellarforces/248481

It's currently a port of the Android app, with all the Android-specific stuff replaced with PC-specific stuff.  After developing it on Android all this time, it's nice to be able to develop on a PC again, without all the worries about memory limitations or Activities (as any Android dev will tell you).

Thursday, 9 March 2017

New Campaign Started!

A new campaign has just started.  Visit the website to join a faction, and battle for domination of the galaxy!

Friday, 11 November 2016

Stellar Forces is back up!

Crikey, it's been one problem after another:-

  • My new router wouldn't port-forward on port 80, making hosting a website impossible.
  • The wifi on my server gave up.  I set up Network Sharing on my Windows PC so I could access the server, but that didn't allow for outbound internet access for the server.  In order to get the code off it, I needed to turn it off and drag it across the house so I could plug it directly into the router.
  • My cloud PC didn't have enough memory to compile the Stellar Forces server.
  • My cloud computer doesn't have enough memory to run Stellar Forces, Sorcerers and Nanowars at the same time, so unfortunately Nanowars is no more.
Despite all that,  Stellar Forces is now back up and running, and now that it's in the cloud, it should stay that way.  The cloud never fails....?

Tuesday, 8 November 2016

Stellar Forces is currently Down

The wifi on my server was up and down like a yoyo, so I've turned it off.  I'm now in the process of moving all the code and data to the cloud which will take a few days (or rather, a few hours, but it will be a few days before I have time) and that should solve all the internet problems.  It should be back up-and-running later in the week.

Wednesday, 26 October 2016

Stellar Forces is Back Up

It is now working again, although the server is on wifi now, which unfortunately seems a bit temperamental.

Thursday, 20 October 2016

Stellar Forces currently down

I've just had my Broadband upgraded.  Unfortunately, the new Router (a Zyxel VMG3925-B10B) doesn't want to let me port-forward on port 80, because that's the port that the router's own control panel uses.  There doesn't seem to be a way to change that which seems very strange, and inconvenient for anyone who wants to run a web server.  Until I get it sorted, the SF server will be unavailable.  Apologies! (on behalf of Zyxel).